Explore list of frameworks, that I’ve built in my spare time.
Computation Complexity Analysis
Mathematical analysis about computation complexity – particularly comparing O(n *log) function with O(n) function, and some other theory about infinities.
Gravity Engine is game engine based on ThreeJS to run in browse – recent demo put on youtube, demonstrate graphical shader for atmosphere.
This implementation used some more advanced mathematical analysis and scientifical analysis for model, which better rendering and fewer GPU cycles comparing to other alternatives.
Open Source cross-platform implementation for decentralized C++ package dependency manager – inspired by rust cargo and npm, but more specifically for C++. Used specifically for CPP-bridge-v5 below.
Used my high grades in Computer Science, Mathematical analysis, and science – to invent a new algorithm for dynamic soft(hard)-body modeling, that can calculate the infinity of Hooke’s factor, ideal rigid bodies junction, which makes it drastically more optimized compared to the well-known algorithm.
Used my high grades in Computer Science, Mathematical analysis, and science – to invent a new algorithm for dynamic soft(hard)-body modeling, that can calculate the infinity of Hooke’s factor, ideal rigid bodies junction, which makes it drastically more optimized compared to the well-known algorithm.
Genetic algorithm experiment, idea that come to me at school during biology lesson, if I would implement swarm of virtual bio cell with ability to replicate and mutate itself – if they will be able to build multi-cell organism for taking advantage over single-cell in a fight for resources.
(Also used to practices with functional programming and scala language in early 2011, before it become mainstream for BigData)